Learning Goal: Learners will be able to program digital assets with conditional statements by using Scratch programming to navigate a two-dimensional car safely through a defined course.
Type of Learning: Intellectual Skills (Procedural Knowledge)
Learning Objectives:
- Learners can identify design pane and script pane.
- Learners can use design tools to paint a sprite (car).
- Learners can use design tools to illustrate a stage (backdrop).
- By selecting appropriate control and motion scripts, learners can program a conditional statement.
- Learners can extend understanding of programming to create four different scripts involving conditional statements.
- Learners can determine appropriate degree of rotation in scripts for turning sprite.
- Learners can program conditional statement to show a textual message when sprite goes off course.
- Learners can program conditional statement to relocate sprite to a given point on a coordinate plane.
- Learners can verbally communicate effectiveness of script design.
- Given a sequence of scripts, learners can identify problems and apply problem-solving strategies to create a solution.
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